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there is one place that gets less attention and yet has a colossal impact: building libraries for cross-platform applications.
Why would anybody want to go the "hard way" compiling Rust for multiple platforms?
- Write once, run everywhere
- Correctness
- Security provided by Rust itself
The projects use two architecture:
- Either a cross-platform rust core with platform specific UI, state management and other dependencies
- Or platform specific user interface, state management and business logic that are bound together by many rust libraries