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We presented an improved game approach to solving protein sequence alignments
using an integration of the concepts of citizen science and gaming. Our approach
is capable of dealing with a large number of sequences with variable length
without any restrictions on the playing field dimensions. We implemented a
game prototype with a major focus on usability, visually appealing appearance
and fun of gaming. The evaluation of our prototype regarding these aspects
showed promising results. In spite of the early developmental state of our game,
the players already had much fun in playing it, especially in large levels. They
rated the game prototype as visually appealing, controllable, and challenging.
In the future, we will improve our game concept and will evaluate, under which
conditions the players are able to solve real alignments.