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Friction is defined as the difference between military theory and reality in the book On War.
There are plenty of such frictions in software development, for example:
- API's that does work quite as you though it did, or it changed
- Bugs. Security alerts. A breaking dependency upgrade.
- Someone gets sick and information is lost.
- Requirements are unclear, or a client changes what they want, during of after development.
- Laptop breaks or gets stolen.
- Tooling breaks.
How to avoid that?
- smaller scopes and shorter iterations
- more autonomy
- redundancy
- better planning
- automation
- experience
- gaming
- checklists and runbooks