200 private links
Never mind that you can also harvest code from any of your shelved projects. I mean why rewrite the Fisher–Yates shuffle algorithm if you have it already in a shelved game? Code for switching the monitor depth (on those early Macs) I moved from game to game… Polygon-point collision code, a sine lookup-table for quick trig functions, a dot-product routine, cross-product routines…
was the whole exercise of my guerilla programming technique a wash? Maybe. But it always served me well
There were times too when a coworker might have said, “You should have used a Bloom Filter” and I was able to come back with, “Yeah, already tried that but the typical data we are seeing is so small that the performance gains were negligible and added unnecessary complexity to the code base so I tossed it.” Boom!
A.B.I Always Be Iterating.