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What I learned as a developer from accidents in space — Martian Chronicles, Evil Martians’ team blog
- Never blame users and introduce change on every issue
There are no bad users—only bad user experience.
- Report issues no matter what
Even simple reporting can be a significant contribution.
- Have trust in automated tools
Takeaway: People make mistakes. Prefer automatic tools. Let the robots do the work!
Yes and these are reasons to do it
Quicknotes :
Five 9s : 99.999% uptime [where are they now ?, AN]
Avoid loss of capabilities
Robustness is declining
Productivity is declining [not sure about that..., AN]
The argument that software is advancing is obviously false
Techonology, by itself, will degrade
We must simplify by itself, at every level:
- the hardware
- the OS
- the libraries
- the application code
- the communication systems (e.g. internet)
- how we compile
- how we debug
- how we distribute
- how people interface with software
Surviving as a developper : removing complexity is the right short-term play, even if it doesn't seem so.
Le même x)
La plupart des gens qui se sont posés la question sont d’accord sur ce point : il faut entre 600 et 1000 heures de pratique pour devenir développeur “opérationnel”
Mais oui, totalement !
Oui !
About Svelte, React and WebComponents, . Somethings to remember
Youhou, some comic strips about developer's lifes
Cet article m'a fait tellement de bien. Moi qui défendait Python, mon premier langage de programmation et maintenant Rust.
Avec la référence pour comprendre ce qui exprimé par « rube-goldberg »
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